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**Acceptance Criteria for USB Audio Emulation on NanoKVM**
As a final client, I want my NanoKVM device to emulate a USB microphone and headset over a USB connection, so that I can have two-way audi…
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Currently the project's description mentions this:
> Note: Android 12 (API 31) has new concurrent audio capture policy
https://source.android.com/docs/compatibility/14/android-14-cdd (for modern A…
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Video calling feature was working perfectly with webview until almost 3 months ago. Recently it's not supporting camera and audio functionality, even browser and application have both of these permiss…
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I am attempting to eliminate unwanted UUIDS apparently registered automatically resulting from the default Service Class of 0x6c0000, using RPis 3,4,5 using v5.78.
Is there any way to eliminate the…
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Hello,
Even though I change the buffer size of the audio captured from the microphone, I still receive audio packets in random sizes depending on the sample rate, rather than a fixed buffer size.
…
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#### Your system information
* Steam client version: 1664998519
* SteamOS version: 3.3.2
* Opted into Steam client beta?: [No]
* Opted into SteamOS beta?: [No]
* Have you checked for updates …
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When using a virtual sink, pipewire.conf.d/virtualsink.conf:
```
context.modules = [
{ name = libpipewire-module-loopback
args = {
node.description = "MicSolo"
capture.…
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I am not able to get any microphone input detected, have tried 3 different inputs. I moved the application to my applications folder and the LLM is downloaded successfully.
Hardare:
Mac Mini M2 Pr…
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**Which package/packages do you use?**
- [ ] `@stream-io/video-react-sdk`
- [X] `@stream-io/video-react-native-sdk`
- [ ] `@stream-io/video-client`
**Describe the bug**
I am currently integra…
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**describe the bug**
a clear and concise description of what the bug is.
Screenpipe will capture audio, but no matter the source (pipe, jack, pulse, or any device option), the captured audio will al…