-
There is already a checkbox option to generate mipmaps on Windows. I'm looking for something similar for Android.
-
Hello sir.It is not clear from the documentation how to access individual mipmaps in mipmapped DXT image.
is it enough before each access to call iluActiveMipmap ?
I need to iterate all the mipmaps…
-
- [ ] Just do it
Does it make sense for pois to have mipmap filtering?
Refer: https://github.com/tangrams/eraser-map/blob/gh-pages/eraser-map.yaml#L117
-
At some point I built this to make better mipmaps for blurry reflection maps, but I think I had issues with blurring on the corner boundaries of the cube. Decide to either support this and fix it, or…
-
Hello! That's some nice and fast results you get, with such a simple setup. I have been experimenting with something similar myself, with emphasis on GA. The whole GA runs in JS, and just like you, I …
-
### Godot version
v4.0.alpha13.official [59dcddc45]
### System information
Windows 10, Vulkan Mobile, NVIDA 980 Ti
### Issue description
The Mipmaps Limit setting in the Texture2D import settings…
-
The plugin doesn't seem to generate mip-maps. This mainly becomes an issue with the star KO, where the skin will turn back into it's original form near the end of it.
[Video showing this off](https…
-
E.g. taking JPs Nascar table, one can see artifacts/aliasing on the backglass (i tested 1920x1080) compared to the DX rendering.
I guess this is due to the texture not being sampled using mipmaps and…
-
![image](https://user-images.githubusercontent.com/49078928/88006794-6a2f1680-cb04-11ea-9b95-870e49e169e7.png)
Mipmaps (anything further than 3 or so chunks) inevitably corrupt after a while play…
-
Hello!
I've run into a bit of a strange issue with mipmaps on a particular set of textures. I have reproduced this on both Windows and Linux using the latest cli executable from the github releases p…