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@thehatkid reports on Discord:
> you create `Viewport` class instance, dispose it and then try to update it.
>
> It should show message box about Ruby exception (like in vanilla one), but it just…
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If you close mkxp with a clean exit i.e. from inside of the game, and then do not clear it from recents, then it just shows a black screen when started again. If it is cleared from recents, then works…
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Note: This was originaly an issue ticket about my troubles trying to compile mkxp on Mac OS X. I have succeeded in doing so by now, but I don't know where else I could write the instructions I wanted …
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Vorbis is deprecated by Xiph; Opus is recommended for new applications. It would be nice to support Opus in mkxp-z.
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I have a method in one of my game scripts as such:
```
def self.event_comment_input(*args)
elements = *args[0]
trigger = *args[1]
...
etc.
end
```
It's called from elsewhe…
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Hi,
I've been working on setting up a game of mine with MKXP (The prebuilt version linked in the README, which I understand is dated), which for the most part is going smoothly. The only issue I'm h…
twuky updated
6 years ago
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Dear Jonas,
The current MKXP already has MIDI support through Fluidsynth. But Fluidsynth is known for having complicated dependency with GLib and also little bit heavy. My suggestion is you may use [F…
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SDL maintains SDL_mixer, which seems mildly similar to SDL_sound. We might want to look into whether SDL_mixer is better for us.
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If you have a script with the following:
```
for i in 0..20
Sound.play_decision
end
```
...RPG Maker will only play the sound once, while MKXP will "stack" the sound on top of itself. There is eit…
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There are quite a lot rpgmaker games by asian authors, so bundle mkxp with a CJK font should be a good idea. Consider WenQuanYi Micro Hei, it is small (about 4 MB) and contains enough characters for m…
maz-1 updated
8 years ago