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Hi,
love the package, but I cant seem to get polymorphic relations working from within the JSON column.
For example, if I have a User model with a JSON column named 'custom_fields' which is an a…
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This feature request is to get large world support for the atomic game engine.
That said level streaming or whatever method is chosen should work in both Multiplayer and singleplayer.
Supplemental t…
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# Introduction
Since @codemilli is going to do all the client and design stuff, I need to handle the backend stuff. Like data engineering, actually implementing and architecting the server for multi-…
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This could be a good way to gain some performance when rendering many skinned meshes with the same materials.
Existing PR could form a base of this:
https://github.com/playcanvas/engine/pull/1618
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Hello again,
**TLDR: No nabc/config.h file but nabc/src/nabc/Makefile needs it in the first line via include**
I determined the best solution for my use case is likely to compile a C script whic…
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### Is your feature request related to a problem? Please describe.
When running Neos passively while working on other things, it can quickly take up a big amount of system resources despite me just…
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For the sake of simplicity I believe we should deprecate the `UNITTYPE_` constants so we only have the `BL_` constants.
* The `BL_` constants have the same values as in the `bl_type` enum
* The `BL_…
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> 150-200 individual images. 1 enemy is 8 individual images. Since we don't have all directions of slime character images maybe we can stick to 4 images per equipment (one for each direction.)
> 5…
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Hi!
I found quite difficult to figure out how it works.
It would be very useful if you could add a complete game sample showing all the features included on the engine. I mean, the current samp…