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### Describe the project you are working on
Any multiplayer game with community content and community servers, such as: Quake, Minecraft, Unvanquished and even beyond.
What lies beyond? You cou…
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**This is Part 17, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one using the [gallery](https://github.com/ocornut/imgu…
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# Optimizations to animation engine
Currently animation engine chokes on some 500 bones being animated simultaneously, resulting in a very high CPU usage.
### Motivation
It is not uncommon to see …
Usnul updated
6 years ago
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# 収録環境チェックリスト(riverside.fm用に修正)
* カメラ、マイクが正しく選択されているか確認
* マイクの位置、向きの確認
* ネット環境確認
* ヘッドフォンの音漏れ注意
* マイクとヘッドフォンのルーティング再設定(いったん別のデバイスを選んで、再度正しいデバイスを選択する)
* 正しいマイクから音を拾っているかどうかは、ピークメーターで確認する
## ゲス…
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Hi! first, I wanted to say thanks for making this document!
I would like to share a few points about Game and GUI programming in Haskell:
Regarding GUI programming in Haskell: One front that seems t…
soupi updated
5 years ago
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### Describe the project you are working on
2D MMORPG
### Describe the problem or limitation you are having in your project
When creating signals, it is difficult to follow all of the possible comb…
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This would be the greatest thing ever! :D But yeah, it's something hard to implement, synchronicity and all.
The gaming mechanics would need to be split between server and client. Then, one of the …
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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**This is Part 2, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/oc…
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I was trying to run engine on my Plesk instance with node support but when I try to create game I get:
```
# yarn reldens createApp my-game
Process exited with non-zero exit code '1'
yarn run v1…