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## What is the Problem Being Solved?
With XS heap snapshots and transcripts in consensus (a requirement for state-sync), we need to make sure we don't regress on non divergent execution when updati…
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**Build environment:** All
**Moddable SDK version:** 4.9
**Target device:** Any
**Description**
The documentation for overriding the default `config.file.root` value is incorrect.
Currently in …
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Hi there,
I have recently recieved a Moddable Two.
I have loaded the standard examples as per the Moddalbe instructions and everything works.
I am now trying to load a simple Node Red Flow so far…
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I haven't figured out how to get more specific diagnostics nor reduce the problem to a smaller example.
To reproduce:
1. `git clone https://github.com/Moddable-OpenSource/moddable` (currently: d…
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This issue will be used to discuss what is needed to make this game moddable, what features should be moddable, and how to do it properly.
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I believe I followed the instructions to install the moddable SDK correctly, but node-red-mcu-plugin doesn't like it... Or perhaps it's node-red-mcu's fault :-)
I'm hitting deploy, trying to build fo…
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#### Description:
I heard that its not possible to rename the three special planets. Byzantium 2, Holy Terra and Leagueheim, so every galaxy has to have these three planets. It should be possible t…
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I want to test some other softwares, what can I do to make DIE support them? like:
1)https://github.com/Moddable-OpenSource/moddable
2)https://github.com/jerryscript-project/jerryscript
3) https://…
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- [ ] Excluded enemies are specified in the generator, editing it works fine if one mod wants to change the excluded enemies, but not if multiple ones want to. Consider pulling them from a list simila…
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To show the moddability of the game, and to further work on the moddability aspect of the game, it would be beneficial to make some more mods - completely from scratch. Without the "Scrap" feature tha…
Zomis updated
9 years ago