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Create separate to direct3d renderer based on modern api (vulkan or opengl)
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Good afternoon,
I'm so happy with this fix! I finally got able to run it on my Macbook M2 but I seem to be getting max 30fps on lowest settings.
When comparing to the actual classic WOTLK we h…
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Currently, EDEn makes heavy use of outdated immediate mode OpenGL to draw all of its graphics. This adversely affects the game's performance, and also makes graphical effects much harder to write than…
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The recent commits have broken the build on macOS. That is related to the explicit version of OpenGL being selected, and the fact that OpenGL version 4.3 is not supported by macOS.
Because we expli…
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When reading the source code, I see that you are using the legacy fixed pipeline OpenGL method? See: [Legacy OpenGL - OpenGL Wiki](https://www.khronos.org/opengl/wiki/Legacy_OpenGL)
I hope you can …
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Hello,
you did a tremendous job exposing the osmesa api into a portable version ! Thank you !
But problem is antialiasing in rendered images.
VTK is using FXAA to overcome this problem :
https…
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Nice to work with glmnet : http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Arcball
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[WGPU](https://github.com/gfx-rs/wgpu) is a simple graphics API like OpenGL written for C (in rust).
Compared to OpenGL it has a cleaner design, more modern like vuklan and similar, and more efficeie…
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Hi,
still haven't tested it but a quick question is project currently supports or is planned to support modern graphics APIs like OpenGL ES 3.2 or Vulkan..
I see your project supports Android 7.1.1 …