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Any suggestion if this is possible?
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### Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
### Which release are you using?
Windows x64
### Which game did this occur on?
Slendytub…
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![Animation_2021-01-05-15-14-43](https://user-images.githubusercontent.com/69294541/103605900-32f4da80-4f69-11eb-9b29-699285400295.gif)
Snippet code not ended
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### Are you on the latest version of AssetRipper?
Yes, I'm on the latest pre-release of AssetRipper.
### Which release are you using?
Windows x64
### Which game did this occur on?
https://sonicru…
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If you do the following
```
[BepInAutoPlugin]
public partial class TestPluginPlugin : BasePlugin
{
public override void Load()
{
ClassInjector.RegisterTypeInIl2Cpp();
C…
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I'm trying to improve new features new esp's etc
I already did some but I'm stucked at this point
trying to add CursedItem ESP
but in dnspy/ida/ghidra when I'm checked CursedItem class its…
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Got the data dump from my smartphone and decrypt it.
Run UMO and title screen appear, after clicking it got black screen, cursor and BGM music are still working.
error log:
TODO
UnityEngine.Deb…
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I have had a bit more time to explore _unity-jsb_, and have stumbled upon a place where I can initialize the runtime and receive `Awake` and `OnEnable` calls to my script. It seems though that no othe…
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My goal is to have a somewhat versatile GameObject that contains the following features:
- Has its own GameObjectContext and installer.
- Can be placed in the scene or created at runtime.
- Can h…