-
When I create a new WindowsDX or DesktopGL project with MG 3.8 and VS 2019 Community, the conditional compilation symbols (e.g. WINDOWS and LINUX) are not present in the project properties:
…
-
I'm trying to create a base game in Linux but the created project has lots of errors.
Steps that I do:
1. Follow the official docs for Ubuntu
2. Create a new project: `dotnet new mgdeskto…
-
I noticed that the blend functions BlendFunction.Min & BlendFunction.Max are not available under Android. It seems they are only available for iOS, Windows and DesktopGL, as is saw from the pr…
-
Hello, I am hosting MonoGame (WindowsDX) in a Winform. Everything works fine, except `Mouse.GetState()`.
I found this PR: #6081
I downloaded MonoGame source and built it with the changes fro…
-
Right now, to execute the game on macos, you need to run the executable inside the package.
Here's a related discussion:
http://community.monogame.net/t/monogame-3-5-not-generating-app-file-on-m…
-
While I was writing tests for #7588, I noticed that there are not very many tests written for the different geometric objects. It would be useful to have robust tests for the geometric objects s…
-
While looking through the Ray intersects method I noticed that the overloaded method for Intersects(BoundingFrustum) is commented out. Is there a particular reason for it being commented out?
`…
-
In a game that uses the Monogame engine, it is screen tearing none stop. Clips here.
https://drive.google.com/drive/folders/1BLrxb-2iKOWD8PBt56LrwuZ9LTXk2GH_
However with a different engin…
-
Posted a thread on the community forums for this. Most of the details can be found there :)
http://community.monogame.net/t/spritefont-rendering-cant-seem-to-disable-smoothing/11225?u=trinith
…
-
There is an inconsistency between XNA and MonoGame in font rendering in regards to where the baseline is rendered in the target rectangle. This causes issues when trying to center text vertica…