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Now skinning calculations are done in the surface shader and morph targets are calculated on CPU.
This issue proposes leveraging a separate compute shader prepass for vertex skinning and morphing.
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**Describe the bug**
For some models, the mouth and eyes morph becomes strange when loading two motions. since Ver1.5.1.
**To Reproduce**
1. Load Model.
2. Load Audio/Motion. (bones motion and…
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### Ability name
Morph
### Description
If Morphling Morphs into Huskar, he loses all his mana when he Morphs back.
Ideally he should retain his mana, although this could have balance impla…
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We need to make a transformation system, preferably with the help of a buff.
The character should only change his appearance to another entity (prefab model) with a component (Playable character mo…
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I'm using this successfully for an improved experience with various input fields in forms (via htmx). Part of my replace target though includes large number of elements, which I know in advance can be…
daaku updated
1 month ago
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Chapter: Morphisms
Section: Semigroup morphisms
Version: 2023-07-30
page 153, example 7.7, "Consider the
semigroup of discrete dynamical systems described in Section 6.2". It should be section …
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Is there a way to reset a single players morph in the conig files? Or completely wipe a single layers morphs? A buddy is having issues crashing the server if their morph so I was looking to reset thei…
Plaz5 updated
1 month ago
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The use case is, I've a `Round` that has many `TextOverrides` and belongs to many `DefaultTexts`. Within the `RoundSchema` I've added the following field:
```php
MorphToMany::make('texts', [
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### Describe the bug
When ankimorphs analyzes Japanese sentences, it splits a lot of conjugated verbs into separate morphs on the character っ.
### Steps to reproduce the behavior
Analyze a set …
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Without the sign bank installed...for a 2-handed gloss...click the non-dominant gloss line to open the morph-phon window....You can press "Enter"...which should check the sign bank. That option shoul…