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Is anybody working with SLURM implementation of openmopac for using clusters (boost + openmpi support)
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**Submitting author:** @pat-alt (Patrick Altmeyer)
**Repository:** https://github.com/pat-alt/LaplaceRedux.jl
**Branch with paper.md** (empty if default branch):
**Version:**
**Editor:** @matbesanco…
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### Problem description
A series of really unfortunate events were experienced on a graylog instance today I was working on, which exposed an interest set of fail conditions.
Firstly, an extractor w…
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Our file encryption algorithm, Twofish, suffers from a slow implementation. I ran a simple benchmark comparing it to AES and ChaCha20:
```
BenchmarkEncrypt/Twofish_4MB-4 20 7656…
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here a list of cool apps from avlinux distro
Alsamixer (mixer for the Alsa sound server)
Ardour (digital audio workstation)
Audacity (audio recorder and editor)
Avidmux (video editor)
Cinelerra-GG (…
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### Windows Build Number
Microsoft Windows [Version 10.0.21387.1]
### WSL Version
- [X] WSL 2
- [ ] WSL 1
### Kernel Version
5.10.16
### Distro Version
Ubuntu 20.04
### Other Software
_No res…
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**Describe the bug**
My Zynthian HW (custom because not based on a offial kit) **sometimes stops booting** and to go ahead you have to reflash Os on SD.
**To Reproduce**
When it happens there are…
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Hi,
I have a problem that I found it is very slow in init process when in SMP(PAR) mode with 256G memory 64 cores, I checked the code, it seems each core will runs the sample test twice, and each sam…
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Hello developers.I would like to ask if the game has considered adding multi threading optimization. There are many monsters placed on the SPD based sandbox dungeon, but it runs very slow. Upon checki…
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As I noticed native OpenAL with supported hardware significantly reduces latency in titles that are using DirectSound. It was possible to improve latency using Creative Alchemy in many DSound games bu…