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### What client do you play on?
enUS
### Faction
Both
### Content Phase:
65-69
### Current Behaviour
On the part between Black Morass and Culling of Strathholme she walks through a food stall/l…
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### Package:
[https://aur.archlinux.org/packages/ironwail](https://aur.archlinux.org/packages/ironwail)
### Purpose:
**What's this?**
A fork of the popular GLQuake descendant QuakeSpasm w…
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In specific case where the contact is reported with same ID, there will be a panic that occurs:
Here you have an example that reproduces this: https://github.com/appsinacup/godot-rapier-physics/iss…
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Godot 3.4.3-stable
Ubuntu Linux
I don't know if this is an implementation issue or an engine bug, but the multi-threading in the example scenes causes a continuous rise in physics process time, wh…
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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
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**Godot version:**
Godot 3.2.beta 6 (commit 02cd144222)
**OS/device includ…
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The engine loop (consisting of both Physics and Rendering) is a fair bit slower than I'd expect with the hardware it runs on, often fully maxing out a CPU core with a decent simulation; I suspect ther…
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In WarpX, the user can define runtime attribute on the particles, that are then tracked during the simulation. (See `addRealAttributes` in the WarpX documentation ; a typical example is tracking the x…
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## Behavior
https://github.com/user-attachments/assets/561d0e70-f53c-4b42-ac7a-15e9d675285b
My current parameters in-engine are:
version: `^0.30.0-alpha.964`
```ts
physics: {
arcade:…
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Great job! I wish that I had seen this earlier.
I would like to recommend
1. [When and why PINNs fail to train: A neural tangent kernel perspective](https://arxiv.org/abs/2007.14527)
2. [On the e…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2556)) by Shane Loretz (Bitbucket: [Shane Loretz](https://bitbucket.org/%7B656e3311-aad9-45a1…