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### What happened?
i slept in a bed on my boat before i updated the mod and now i get launched into the sky at random when im on my boat even after updating the game
### Steps to reproduce
_No res…
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The engine loop (consisting of both Physics and Rendering) is a fair bit slower than I'd expect with the hardware it runs on, often fully maxing out a CPU core with a decent simulation; I suspect ther…
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In specific case where the contact is reported with same ID, there will be a panic that occurs:
Here you have an example that reproduces this: https://github.com/appsinacup/godot-rapier-physics/iss…
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Great job! I wish that I had seen this earlier.
I would like to recommend
1. [When and why PINNs fail to train: A neural tangent kernel perspective](https://arxiv.org/abs/2007.14527)
2. [On the e…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2556)) by Shane Loretz (Bitbucket: [Shane Loretz](https://bitbucket.org/%7B656e3311-aad9-45a1…
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### Godot version
3.4.3-stable
### System information
Ubuntu Linux, Intel NUCPJYH4, 8 gig mem
### Issue description
I have a multi-threaded app for terrain generation.
The thread emits…
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This update provides a few performance improvements.
On our test config during moment with no action it provided up to 30% FPS gains.
- NPCs field physics checks are now multi-threaded
- Turret r…
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The physics broadphase logic has been refactored.
It uses custom BVH for the world and each entity children entity.
This new framework is entirely multi-threaded so there is no performance impact.
…
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## 🚀 Feature
Enable custom definition of unify operation over named tensors
## Motivation
Enabling physical quantity units tracking and validation.
For deep logic physics simulations, propagat…
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## Reason
Multi phase flow is very important physics for some applications and users including @joe61vette
## Design
One possible design is adding additional terms to the Rhie-Chow interpolation…