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According to the log it seems to think that the other satchels are duplicates of the original instead of unique entities. The "duplicates" share the inventory, placing an item into one shows the same …
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> The first auto save on cellchange performed after the chargen happens before the last tutorial messagebox pops up, which explains how to open the journal. When loading that save for the first time a…
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**Describe the Bug**
canCastSelf/Touch/Target behave very weirdly in certain combinations. For instance:
```
canCastTouch = false,
canCastTarget = true,
canCastSelf = true,
```
This above does …
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Bug Report: Unable to scroll container windows when "Transfer stack between inventories without holding alt" is Yes.
Expected behavior: When a container has more items in it than can be displayed …
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Raising an event for these (WeaponDrawn & SpellReadied) would be useful.
Event data should include the reference of who raised the event.
Should be filterable for player only, etc.
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Heres the log, i have no idea whats happening.
[TES3Merge.log](https://github.com/NullCascade/TES3Merge/files/9126098/TES3Merge.log)
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## Is your feature request related to a problem? Please describe.
Sometimes mods can have several different intended use states, but navigating between them can be complicated if they're governed by …
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The mod Character Sound Overhaul currently seems to cause issues with sound triggers that both this mod and Vampire Embrace use for combat scripts. They become highly inconsistent with the Weapon Soun…
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New MWSE functions:
- The ability to launch a script with _xStartScript scriptid [string]_ would be quite powerful, after a fashion. Optionally, this could potentially have a return value: 1 if succe…
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I expect something like this or something similar to this to work but it doesn't
also when I e.g. split it up onto multiple lines
```lua
---@field cat { ["name"]: string # the name of the cat, ["ag…