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# introduction
- The human texture of the VideoKitCameraManager does not work on Android devices.
- It operates normally in the Windows Unity player.
- In particular, on Android devices, if the cap…
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Seems to be a similar case to this closed issue,
https://github.com/natmlx/videokit/issues/79#issue-2005442035
I have been setting up VideoKit in our project and recording just camera is working g…
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hello.
I'm making a human pose analysis app.
I am using VideoKit's camera function and tflite model inference function well, and I am grateful to the developers.
I was making it using [movenet li…
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`SocketException: 由于连接方在一段时间后没有正确答复或连接的主机没有反应,连接尝试失败。
at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00014] in :0
at System.Net.Sockets.Socket.EndConnect (System.IAs…
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Our needs currently are specifically for MacOS (Arm), but considering that (some) current iPhones and iPads support ProRes recording and playback, would be great to have the option for those devices a…
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I tried to record with videokit and I got the following exception:
`InvalidOperationException: Operation is not valid due to the current state of the object.
VideoKit.Internal.VideoKit.Throw (Video…
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**Issue:**
I have been using the NatCorder library in combination with the Google Cardboard XR Plugin to capture VR footages. However, I encountered an issue where the screen recorder was capturing s…
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As we discussed previously it would be great to only init VideoKit when it actually get's used. This would be a great workaround for the crash i'm facing at the moment with VideoKit when starting Unit…
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Hi,
I want to use the NatML ARFoundation aside ARCore and it seems there are some conflicts (about 200) between the Packages. I list some of them here:
1- GUID [300c4804f47d540fc9efec07999accf7]…
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Hi,
We have crash on iOS devices (not all, and not always).
Probably connected with this:
```
var query = CameraDevice.Discover();
var devices = query.Result.OrderBy(devic…