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https://github.com/Universite-Gustave-Eiffel/NoiseModelling/blob/4.X/noisemodelling-pathfinder/src/main/java/org/noise_planet/noisemodelling/pathfinder/ComputeCnossosRays.java#L1219
computeFreeFiel…
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### Describe the project you are working on
Grid based game.
### Describe the problem or limitation you are having in your project
Flood fill is very common in grid based game. Would be lovel…
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NWL utils currently rely on using some value for wall_s to root solve for theta, assuming the points lie on the surface defined by that wall_s value. For a custom FW (constant offset or whatever), thi…
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from: @jack-bilby :
> 12: aperm.default(X, c(s.call, s.ans))
> 11: aperm(X, c(s.call, s.ans))
> 10: apply(x, 1, function(y) (sum(is.na(y))/length(y)) > maxNA.fraction)
> 9: which(apply(x, 1, fun…
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Can 3DGS render depth maps?
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https://github.com/georust/rstar/blob/0ed77481c6e8a77454edff6b303afb6fa062c0c6/rstar/src/rtree.rs#L681
The nearest_neighbors() method seems like it can be usefull for KNN however it is not immediat…
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Hi, I've been working on the catmull clark and I am encountering an issue that I've been debugging but of no progress. I am able to run 1 instance of subdivision then the mesh is no longer water tight…
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I found [buildNoisyEdges function](https://github.com/amitp/mapgen2/blob/4394df0e04101dbbdc36ee1e61ad7d62446bb3f1/NoisyEdges.as#L24) couldn't handle this form of quadrilateral because intersections of…
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The call graph display is slow, buggy and has limited use. We will replace it with something similar to then [Binnavi Proximity graph](https://www.zynamics.com/binnavi/manual/html/graph_window.htm). T…
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...using the algorithm in this paper https://mrzv.org/publications/distributed-delaunay/
What it requires on top of the simple dela. wrapper is to:
1) decompose the domain into cuboids (maybe cykd…