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# MaterialX Nested Nodegraphs
This document outlines the proposal to support a `` which is a child of another ``. As there are no syntax changes, the proposal is for a **1.38.x** incremental releas…
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If the **layout direction** in a node is changed to **vertical**, then duplicating that node causes a strange behavior. For example, consider `node_a` in vertical layout. Then use the `NodeGraph.dupli…
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While porting the NodeGraph to AvalonDock, I had to rewrite the framework to use instance references to NodeGraphManager instead of static references everywhere. This will allow for multiple instances…
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https://everything2.com/title/nodegraph.pl
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Since we can already automatically generate NavMeshes for NextBots with nav_generate, can't we have automatic generation of AI Nodegraphs for Combine NPCs and others as well?
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o3de-development/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraph.cpp line 506
Code:
void NodeGraph::DrawSmoothedLineFast(QPainter& painter,…
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Hello! Seems like I should have figured this out by now but somehow I haven't.
I'm calculating the expected false positive rates for various table sizes and numbers of hash functions. Am I understa…
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This is needed for sourmash, ref https://github.com/dib-lab/sourmash/issues/304
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**Is your feature request related to a problem? Please describe.**
On the NodeGraph in Service Graph, external components are not showing up by default (without adding extra tags to "their" spans). T…
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Hello,
One feature that could be very useful to organize Nodegraph as well as selecting, moving nodes would be to have a Backdrop node (as it is called in Compositing nodal software Nuke).
Here …