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I'm not sure if all the issues I see are due to my machine missing something. I'm posting a video showing a few of them and seek advice.
https://github.com/PrismPipeline/QuiltiX/assets/7254958/3d82…
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**Describe the bug**
Merge Objects won't merge two NodeGroups properly on be1b1d4.
**To Reproduce**
1. Create the following graph named `MakeBox`:
![image](https://user-images.githubuserconten…
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Hi,
I'm pretty new to the MaterialX API, but I can't seem to find a way to wrap a mtlx into a NodeDef:
- I have created a materialX eye shader with some input and outputs, and I would need to use H…
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I made an example for that feature a while ago. @jstone-lucasfilm and @bernardkwok found it interesting. So, I can contribute it as joining Dev-Days.
The idea is to have a python script to create a M…
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Hello,
Is it possible to have ports of the same types (input or output) connected to each other?
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## Issue
The code which handles updates of vectors does not handle vector2 type.
e.g. if you update `uvtiling` on an `tiled_image` node you get this:
```shell
DEBUG:QuiltiX.qx_nodegraph:proper…
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## Proposal
This is an initial "strawman" proposal for including JSON serialization support as part of the core of MaterialX. A suitable library would probably be `MaterialXFormat` where XML serializ…
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NOTE:
Here is the test repo that I added the prototype project to
https://github.com/blurymind/Godot-eventSheetPrototype
Everyone is free to fork or do pull requests 👍
IDEA:
We currently have …
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## Issue
It seems if you create a glTF PBR node that the "attenuation_distance" input is set to be type "int" vs "float" which makes
it mismatch the definition so the node is unusable.
A side …
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**the project proposed in this RFC has entered active development, please read newer RFCs titled "reactive", as this one is not up to date with the latest design decisions.**
Reactive rewrite project…