-
This is a rare issue where after the defeat of the survivors before you restart the round hits lurker. Prior to the last second before or during a restart if the time dim view just reached zero and st…
-
ghost updated
7 years ago
-
ghost updated
7 years ago
-
Is this the fix that was ignored?
https://forum.noxiousnet.com/topic/13189/zs-re-prop-rotation/20
ghost updated
8 years ago
-
> https://forum.noxiousnet.com/topic/14589/zombie-escape-update
> init.lua: GM:EntityTakeDamage (line 2223) causes boss entity to break and math counter does not register it as having broken (can be s…
ghost updated
8 years ago
-
http://images.akamai.steamusercontent.com/ugc/1616050772325172745/268041A10339313F6D488279EA7D2E2AB24CD364/
It was in the queue long ago, but never fixed.
> https://forum.noxiousnet.com/topic/2081/p…
ghost updated
8 years ago
-
https://forum.noxiousnet.com/topic/14536/publish-420-return-of-nox-rp/41
ghost updated
8 years ago
-
> https://forum.noxiousnet.com/topic/14657/zs-reduce-the-opacity-of-the-blood-and-other-effects/5
ghost updated
8 years ago
-
I believe it was an oversight when making the change here.
https://forum.noxiousnet.com/topic/14706/publish-421/57
example map, zs_obj_lambdacoreV16, which doesn't use the wave system when the round …
ghost updated
8 years ago
-
The issue never really went away,
https://forum.noxiousnet.com/topic/14300/publish-417-return-of-the-publishes/125
It's become a common part of zs gameplay to also have to _survive_ game crashes whe…
ghost updated
8 years ago