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**Is your feature request related to a problem? Please describe.**
Would it be possible to use moonlight to stream VR?
**Describe the solution you'd like**
On the remote GPU system you can start …
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make: Leaving directory '/home/office/.tmppackages/wine-tkg-git/proton-tkg/external-resources/openvr/build/vrclient.win32/vrclient'
cp: cannot stat '/home/office/.tmppackages/wine-tkg-git/proton-tkg/…
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# Problem
I don't know if i'm missing a step or not, but when using `--openvr` when creating a gamescope instance while SteamVR is running, there is no new overlay in SteamVR.
## Steps
1. Open St…
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Game: Cyberpunk 2077 GOG v1.12
System: Arch Linux
Kernel: 5.11.6-arch1-1
Processor: Ryzen 9
Graphics card: RX 6900xt (Mesa 21.0.0 llvm 11.1.0)
vkd3d-proton: built from git
Wine: Lutris-6.0, stag…
pppbb updated
3 weeks ago
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### Is your feature request related to a problem? Please describe.
Currently we're utilizing OpenComposite to translate the OpenVR calls that Resonite makes to OpenXR to run on a completely FOSS runt…
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Adam Rankin edit:
> Access to camera (stereo camera treated as one image, horizontally side-by-side):
> https://github.com/ValveSoftware/openvr/blob/master/headers/openvr.h#L4892
>>1.0.16
>>http…
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Have you considered using [OpenVR](https://github.com/ValveSoftware/openvr) as the integration layer?
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OpenVR's downside is that it's essentially locked to the Steam platform. However, because it's significantly easier to support I believe this will make a good first step for exploring a VR API in gfx-…
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Since I don't want to demand stuff without putting in some work, here it is:
![screenshot_20170903_032827](https://user-images.githubusercontent.com/781076/29999902-293f1ea6-9059-11e7-8054-ea544007…
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There are currently several issues with building with the openvr plugin on windows (likely causing the windows errors in CDash).
- The findOpenVR.cmake file should add "openvr_api64.lib" to the se…