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Like the connection points between hitCircle in osu ruleset.
see the `FollowPointRenderer` and the `FollowPointConnection`.
The main benefit is let the lyric focus on showing the karaoke text.
An…
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Not sure if https://github.com/ppy/osu-stable-issues/issues/504 is regarding the same thing so I made a new one instead
This is assuming the 36 ms offset from https://github.com/ppy/osu/blob/master…
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I've noticed that in some rare cases the sampleset is off on some hitobjects after parsing the .osu file.
I've applied the standard ruleset to the beatmap, if that makes any difference.
Beatmap …
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Call stack :
```
at osu.Game.Overlays.Direct.DirectPanel.c__DisplayClass26_0.b__1(BeatmapInfo b)
at System.Collections.Generic.List`1.FindAll(Predicate`1 match)
at osu.Game.Overlays.Direc…
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### Type
Cosmetic
### Bug description
See screenshot below. I've had it sometimes work in the skin editor, but it seems generally broken there too.
### Screenshots or videos
![image](https://gith…
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The doc comment of the interface
https://github.com/ppy/osu/blob/8617aaa2a7a9eaf1438ad850b9bc7691b3d5c846/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs#L14-L19
says it is only applied…
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### Type
Cosmetic
### Bug description
1. Apply mods in song select (use modes other than std and only std maps)
2. Right click the song and click 'edit'
3. Close the editor
4. In song select, th…
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Right now, it is impossible to use the editor on the osu!DIVA ruleset, but the task of implementing it seems kind of daunting -- could we possibly fork osu!classic's editor?
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**Describe the issue:**
Related to #11240
Certain areas of the game allow rulesets to define drawables to be used outside of `DrawableRuleset` context, such as ruleset icons and detailed statisti…
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In addition to the current beatmap editor, allow beatmap creators to play the song over a blank beatmap, and when they click it puts a circle there, and when they click and drag it puts a slider there…
ghost updated
4 months ago