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Adding the ID of blocks in the config to add particle effects, for example, fire basins added by other mods, can be adapted by filling in the ID in the config.
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I want to be able to author fancy "particle" effects in the editor that can be used in the terminal. My initial idea is to use Unity's particle system as a reference - we can create an authoring compo…
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```
Either macro or python controlled.
* different animations for particles, random chance
* particles individually animate
* speed/direction
* color
* size
* fade
- butterflies
- confetti
```
Orig…
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```
Either macro or python controlled.
* different animations for particles, random chance
* particles individually animate
* speed/direction
* color
* size
* fade
- butterflies
- confetti
```
Orig…
-
```
Either macro or python controlled.
* different animations for particles, random chance
* particles individually animate
* speed/direction
* color
* size
* fade
- butterflies
- confetti
```
Orig…
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```
Dust. Mostly to obscure the meteor to crater transformation.
```
Original issue reported on code.google.com by `greenad...@gmail.com` on 9 Mar 2010 at 5:23
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Title.
There's a couple stages in vanilla that have them (Scorched Acres has its embers and Rallypoint Delta has snowfall, there's also Sulfur Pools with its gas fog though that might be more compli…
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```
Either macro or python controlled.
* different animations for particles, random chance
* particles individually animate
* speed/direction
* color
* size
* fade
- butterflies
- confetti
```
Orig…
-
mvoda updated
10 years ago
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As the title suggest allow us to make our own custom particles, for example I want to put: ``circle;effect:flying_glyph;dur:5;pitchc:15;part:10;offset:0,1.7,0;radius:0.5;yawc:12;color:rs;pitch:90``