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I need this system so I can have some animated effects for this little First Person Shooter game. Particles effects allows for effects that can't be produced naturally with a Rasterizer. I'll post wha…
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## **Is your feature request related to a problem? Please describe.**
It is often necessary to use particles with AdditiveBlending, but such particles are poorly visible on a light background. To sol…
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### Tested versions
v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 32.…
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### Tested versions
v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDI…
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### Tested versions
- Reproducible in 4.2.2 double
### System information
Godot v4.2.2.rc unknown - Windows 10.0.22631 - Vulkan (Forward+) - integrated AMD Radeon(TM) Vega 8 Graphics (Advance…
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### Tested versions
v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDI…
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We have been trying to implement PRT in a transient problem where the phreatic surface starts within a lower, relatively impermeable hydrogeological unit, and will raise in time to reach more permeabl…
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https://docs.vrchat.com/docs/avatar-particle-system-limits
It is an old beta feature that sill works as I currently use it to shutdown users using particle lag and crashers. I used to simply never …
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### Tested versions
v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 32.…
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Just posting this here so it isn't forgotten amidst all of the changes:
https://www.orbiter-forum.com/threads/d3d9client-development.16787/page-288#post-582496