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Current scheduler in Chromium and Firefox behaves differently and inconsistently in terms of how many async tasks get executed per animation frame.
For example, the following code:
```
for (let …
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From the minutes of the QUIc WG session at IETF 121:
Jaroslav??: If you have a client is on path that uses per packet load-balancing. Here you would receive this frame per packet. Rate limiting?
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I see the config in another issue, and i have a try, but..
> Hi @hpichlerbio, thanks for your interest. One way to finetune on your custom **image** only dataset is to follow the last [section](https…
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Hi Authors,
Thanks for your work.
I tried generating 3 videos to test the dataset.
while [actions_order_dataset](https://github.com/rohitgirdhar/CATER/blob/b45bf796fbe5fdbabea38698b003f64a0ac43bff…
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Is there any way I can count objects seen in each frame, without having to intersect lines? I'd like to remove the lines, and have the counter increment as soon as it sees the specified object.
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All our animations are set up at 83 ms per frame in Aseprite. I would love for that to convert to 12 FPS. Is there a way or workaround to reach a frame length closer to 83.3333 ms?
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Any chance that delay can be an argument to addFrame{ImageData} so that, for example, the first frame is shown for 1000ms and the last frame is show for 5000ms?
Dave
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This has been requested for AWCY, probably useful for other purposes as well.
The API exists, just needs CLI support. Should be controlled by a CLI flag (off by default).
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### Quick TL;DR:
Is there a way to efficiently create _transient_ bind groups in WebGPU? If so, what is it?
If not, is the group willing to entertain the idea of a simple hint/flag to help with this…
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Hello, I have an application which uses an array of images and a variable time per frame starting from 0.04 seconds to 2 seconds. So if the array has 20 images and the time per frame is 0.5 , the tota…