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viniciusgerevini
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godot-aseprite-wizard
Godot Editor plugin to help import Aseprite animations to AnimationPlayers, AnimatedSprites and SpriteFrames.
MIT License
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Allow exporting animations as 1 row and a lot of columns
#175
mak448a
opened
1 day ago
0
Godot crashes when reimported file is visible in editor preview
#174
m0nkeybusin3ss
opened
1 week ago
0
Inspector dock: Select multiple layers
#173
viniciusgerevini
opened
2 weeks ago
0
Is there a way or workaround to reach a perfect frequency, like 12 FPS?
#172
sim-kaart
opened
2 weeks ago
2
Import option to add a RESET animation
#171
sim-kaart
opened
2 weeks ago
2
When importing in the inspector clicking the arrow for the layers dropdown doesnt work
#170
sarsiesars
opened
3 weeks ago
3
Importing file into a new unsaved scene error
#169
JamesPeters98
opened
4 weeks ago
1
Persist partial dock config and shows warning with revert option
#168
viniciusgerevini
closed
1 month ago
0
Change output field name based on config
#167
viniciusgerevini
closed
1 month ago
0
Remove deprecated settings
#166
viniciusgerevini
closed
1 month ago
0
fix issue where animations with loop prefix were not included in final animations
#165
viniciusgerevini
closed
2 months ago
0
animation tag with _ (the exception prefix) are not being imported
#164
erniel
closed
2 months ago
3
Hide generated png files ?
#163
LelouBil
opened
2 months ago
2
Change "hide unused" option and fix track cleanup
#162
viniciusgerevini
closed
2 months ago
0
Add tileset sheet type configuration
#161
viniciusgerevini
closed
2 months ago
0
Fix bulk import
#160
viniciusgerevini
closed
2 months ago
0
Feature Suggestion: Options to enable compatibility to Libresprite
#159
RanolP
closed
2 months ago
3
Add option to turn off adding visible keyframes on animation
#158
cwchunwei
closed
2 months ago
2
Godot crashes when total number of Aseprite files exceeds 200.
#157
0Volcanon
opened
4 months ago
14
Add QuadMesh Support. [Feature Request]
#156
vxSpctr
opened
4 months ago
1
Set different default command depending on OS (Godot 3)
#155
viniciusgerevini
closed
4 months ago
0
Set different default command depending on OS
#154
viniciusgerevini
closed
4 months ago
0
improvement suggestion: print on start and on import about aseprite not found on path
#153
Gnumaru
closed
3 months ago
2
Unstable resource ids when using SpriteFrames importer with split layers
#152
olanti-p
opened
5 months ago
1
Aseprite command failed. Please, check if the right command is in your PATH or configured through "Editor > Editor Settings > Aseprite > General > Command Path"
#151
DawidGaleziewski
closed
4 months ago
2
Bugfix: res:/ was being set as default output instead of res://
#150
HexBlit
closed
4 months ago
4
Aseprite command failed. Please, check if the right command is in your PATH or configured through "Editor > Editor Settings > Aseprite > General > Command Path".
#149
BlixSlic
closed
4 months ago
1
Fix config cleanup
#148
viniciusgerevini
closed
6 months ago
0
Loop settings are removed from project file since 7.4.0
#147
sandord
closed
6 months ago
2
Confusing behavior of Output File Name field
#146
sandord
closed
1 month ago
1
Changes to import fields on a node are discarded when navigating away without clicking Import
#145
sandord
closed
1 month ago
1
Improve Wizard sprite sheet importer history and management
#144
viniciusgerevini
closed
6 months ago
0
Texutre filter should be an option instead of only overwriting to "nearest" by default
#143
MichailIoannou
closed
6 months ago
1
Show source file change indicator in dock
#142
viniciusgerevini
closed
7 months ago
0
fix crash when exiting Godot on MacOS
#141
viniciusgerevini
closed
7 months ago
0
Implemented Imports Manager
#140
viniciusgerevini
closed
7 months ago
4
Resource file not found
#139
nmhild
closed
7 months ago
3
Update outdated message displayed when Aseprite command could not be executed
#138
sandord
closed
7 months ago
0
Crash on exit on macOS
#137
tanuki-billie
closed
6 months ago
3
Outdated message displayed when Aseprite command could not be executed
#136
sandord
closed
7 months ago
4
Add a way to import an aseprite image as split layers
#135
Lertsenem
opened
8 months ago
4
Automatically import all sprites in my project in one go
#134
sandord
closed
6 months ago
10
Inspector dock improvements
#133
viniciusgerevini
closed
9 months ago
0
Slice support (Godot 3)
#132
viniciusgerevini
closed
9 months ago
0
Slice support
#131
viniciusgerevini
closed
9 months ago
0
Forward slash in imported animation name can't be renamed
#130
david-drew
closed
7 months ago
1
fix: resolve issue retrieving open error
#129
patoui
closed
9 months ago
1
Do not include unnecessary tags in AnimationPlayer (Godot 3)
#128
viniciusgerevini
closed
9 months ago
0
Do not include unnecessary tracks in AnimationPlayer
#127
viniciusgerevini
closed
9 months ago
0
Add ProjectSettings option for "only visible" default value (Godot 3)
#126
viniciusgerevini
closed
9 months ago
0
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