-
This Issue is about
* A bug in the API:
* Phaser version(s): Phaser CE v2.11.0
* Live example: https://codepen.io/anon/pen/jppVdd
* What should happen: Circle bodies should collide well w…
-
Hey man,
This in an excellent work! What do you think if you create web components instead? For example using [StencilJS](https://stenciljs.com/) to create components to use from any Framework, also …
-
It manages to open and run fine unless there is javascript involved - with js it just halts.
-
ゲーム作成チュートリアルであるところの、
https://developer.mozilla.org/en-US/docs/Games/Workflows/2D_Breakout_game_Phaser を訳す
- [ ] Initialize the framework
- [ ] Scaling
- [ ] Load the assets and print them on screen…
-
In favor of uniformity and modularity I believe the individual games should be wrapped up inside custom elements. We can also develop a scaffolding based polymer seed element yeoman generator, which w…
-
- [x] What platform will be used? (web app, desktop graphical UI, or Android app)
- [x] Which programming language should I use?
- [x] Which frameworks or libraries in those languages would be use…
-
Maybe like in Phaser, where you can have different collision systems (classin flixel collision system, "ninja" physics and advanced physics using some third-part engine)
##
-
When testing using the browser, everything works 100%.
When trying to preview with electron, however, I get a `GET file:///C:/assets/Pix.b727d010.woff2 net::ERR_FILE_NOT_FOUND` error. Can't seem to…
-
-
This Issue is about:
* A bug in the API:
* Phaser version(s): 2.7.9
* Live example: https://codepen.io/anon/pen/NjLXKd
* What should happen: The TileSprite should be destroyed and not thro…