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This is the primary tracking issue for integrating Celeritas with the simulation workflow for the [ePIC collaboration](https://www.bnl.gov/eic/epic.php). The primary Celeritas contact points are the "…
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The physics is not tied to the delta time. When running on a lower framerate the physics also runs its simulation slower.
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Create a scene with Unity with a ramp and a cube. Clicking on the ramp should allow the user to change the static friction and dynamic friction(you can do this by editing the properties of the attache…
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This is the primary tracking issue for integrating Celeritas with the simulation workflow for the [LUX-ZEPLIN experiment](https://lz.lbl.gov). The primary Celeritas contact points are the "assignees" …
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Implementation milestones:
1. Improve Node/Entity classes with physics data (speed, angular speed)
2. Implement fields & forces, make them affect bodies
3. Load physics data from Blender
4. Design…
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On the 11.2 branch, the simulation will run until the event number is skipped and the events stop updating. All of the files do not continue to be updated.
Running COSIMA with 1 thread and the foll…
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This is the primary tracking issue for integrating Celeritas with the simulation workflow for the [LEGEND experiment](https://legend-exp.org). The primary Celeritas contact points are the "assignees" …
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In order to properly understand the physics performance of the ePIC detector we need to include hits from background sources in our reconstruction workflow. While the [HEPMC_Merger](https://github.com…
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I miss very much a chapter explaining the physics simulation ie all the SCNPhysics\* classes
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Similarly to Gazebo we should provide services to control the simulation, such as (http://gazebosim.org/tutorials/?tut=ros_comm):
- /webots/reset_simulation: should reset the simulation but not resta…