-
Add support for physics rigidbody simulation and related functionality. With the BEPUv2 upgrade nearing completion, I'm updating this issue to better explain what will actually be coming with proper P…
-
### Is your feature request related to a problem? Please describe.
There are many situations where you want certain elements of the physics simulation to only interact with a specific subset of other…
-
This is the primary tracking issue for integrating Celeritas with the simulation workflow for the [LEGEND experiment](https://legend-exp.org). The primary Celeritas contact points are the "assignees" …
-
-
Hi, thanks for graphmath! It solves a lot of problems with 3D rendering and physics simulations.
There are a few things that could be added to make this more complete for realtime 3D interactive appl…
-
**Is your feature request related to a problem? Please describe.**
Current and torque control are becoming popular in CTRE's ecosystem, and our physics sim classes that use a voltage input aren't com…
-
Godot supports multiple parallel scene trees that have physics and separate rendering, we could use this in the editor, to run a simulation sandbox with the player cell in it, to measure how fast it i…
-
would be great to define things such as "two pieces of rope inter-twined", and then "drop" them, but then let that resulting expression become a haskell diagrams Diagram, so that you can then do diagr…
silky updated
6 years ago
-
I am performing a basic simulation and reconstruction experiment to check if the HU of water and air are set to 0 and -1000.
Using the most of the default configuration parameters, simulating a wat…
-
## National Synchrotron Light Source II (Simulations Team)
- https://www.bnl.gov/nsls2/groups/rd/simulations/tools.php