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I've been playing around with a few different ideas for logos. I think the best solution I came up with was based around the "Ping Pong" imagery that PiPo is named after. By alluding to Ping Pong I th…
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:red_circle: **Title** :Panel position adjustment for Ping-Pong-Game
:red_circle: **Enhancement Aim** :I think the panel position of Ping-Pong-Game can be adjusted down a bit, because the current pos…
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### **Game name**
VR Ping Pong
### **Code**
CUSA06032
### **Used emulator's version**
https://github.com/red-prig/fpPS4/commit/c20d02a1b9376f8bf5b5ead48b05f7112d18ec43
### **Current status…
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### forbidden features
functions that are not recommended to be used, in which case they would not be approved on a future project platform.
#### prohibited by the ginga
- in the package mod…
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Minor change to fix it...
```
diff --git a/example/PingPong/pingpong.dart b/example/PingPong/pingpong.dart
index be0160c..95a2d01 100644
--- a/example/PingPong/pingpong.dart
+++ b/example/PingPong/pi…
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This may be intentional - if not, here's what I see and hope to fix.
When I run the recorder in ping-pong mode (no speed modulation, just a constant speed ping pong), but input audio extends over t…
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**[Original submission](https://gna.org/bugs/index.php?24041)** by neverenough on 2015-11-07
It happens that a player is no more in game while others are waiting for his move (i.e.network disconnecti…
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An issue exists where a WebSocket connection will be lost and the game room will be closed.
Not sure why the WebSocket is being lost.
It is suspected that it has something to do with the websock…
stats updated
4 years ago
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https://disruptorbeam.atlassian.net/browse/BEAM-2083
As a Game Maker using concurrency-unsafe features,
In order to prevent each player from playing on multiple devices simultaneously,
I want a c…
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Hi,
Thank you for a great package, it is much cleaner and simpler to use compared to gorilla/websocket library.
I am developing a game server and need to implement an idle timeout, I've set Pi…