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In GitLab by @icojb25 on Apr 16, 2022, 04:00
It seems basic mesh importing from 3rd party sources (fluent, CGNS, Star etc) is something users want, and would be useful.
It seems at this stage, that…
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I try to input 32/50/64/100 as voxel grid length in cpu mode.
32/64/100 work very well, but 50 has a bug.
I have uploaded my source obj file and output .obj file (modify .txt to .obj).
[sphere.tx…
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Godot 3.1
I wanted to use `BoxShape` to make cubes which I can raycast, but I quickly found that the normals I get from raycasting behave as if the cubes had round edges Oo
Not only on the edges, …
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Hello,
I usually use Poisson Reconstruction to get meshes from point clouds, but at least in my opinion the poisson reconstruction fails to capture hard edges, like 90 degree angles present in hous…
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### Description
First of all, nice project!
I was wondering whether it is to be expected that the exported meshes contain intersecting triangles or don't preserve sharp features.
I fully un…
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I'd like to start testing CGAL. Things like is it faster, does it solve the very old bug about slow breps, can I finally delete the pure Blender mesh implementation, how does it work (I.e. write docum…
Moult updated
2 weeks ago
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We are working hard on SolveSpace. SolveSpace use Mesh/NURBS for geometry, but has history-based approaches.
You are working on a good tool which is really not like something else. OpenSCAD uses pixel…
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Mesh offsetting seems very useful for adding tolerance to parts, especially when combined with face selection.
~~I wonder if I can just offset each vertices according to their tangent? Although we…
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Ciao Stefano,
Hope you are doing well. This is just a question out of the box. Can VTKFortran deal with general polyhedrons?