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On D3D12 and Vulkan there is a problem with the PSO build process. Sometimes the game can hang, and not only that - you, as a developer, cannot directly predict the pipeline build time. Also, on GDK y…
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This issue will be used to document the optimization of the PSO function.
Information was obtained from [Intel VTune Profiler](https://www.intel.com/content/www/us/en/developer/tools/oneapi/vtune-p…
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The current state-of-the-art test case generation approach is [DynaMOSA](https://ieeexplore.ieee.org/document/7840029) ([code](https://github.com/syntest-framework/syntest-core/blob/main/libraries/cor…
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I have tried running the example in PSO with the constraints (defined in DE example). However,
constraint_eq = [lambda x: 1 - x[1] - x[2]]
pso = PSO(func=obj_func, dim=2, pop=40, max_iter=100, lb…
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### Use Case
When compiling shaders, use the binary compilation results from the previous launch.
### Problem Description
The creation and compilation process of Shader and PSO may have significant…
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Hi,
It will be great if we incorporate a scout option to the PSO algorithm, as proposed by https://link.springer.com/chapter/10.1007/978-3-319-11128-5_21 and https://academic.oup.com/jcde/article/…
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Hi,
1. Issue
When compiling (cargo build), I get this error:
```
error[E0412]: type name `c::pso::AccessInfo` is undefined or not in scope
--> /home/plesur/.cargo/registry/src/github.com-1ecc…
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1.请问将pso和ddpg结合的具体是哪个文件,没有看到
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Hi,
the value of PSO velocity clamping constant (Vmax) should be proportional to the search space range. However, it is set to a constant value (6). This brings a lot of trouble for inexperienced us…
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We've had issues reporting this for row validation previously but it can also be an issue for column validation.
Example command using our integration test table:
```
data-validation validate col…