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NVIDIAGameWorks
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NRI
Low-level abstract render interface
MIT License
219
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25
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feat: mark methods as overriden for Device D3D11/12/Val/Vulkan
#106
pollend
closed
4 days ago
1
`MoltenVK` failing to resolve `GetDeviceXxxMemoryRequirements`
#105
pollend
opened
1 week ago
11
Use `2`nd reincarnation of a VK call, if available and not used already
#104
dzhdanNV
opened
3 weeks ago
0
feat: add logic to sort swapchain formats
#103
pollend
closed
1 month ago
10
swapchain selections
#102
pollend
closed
1 month ago
5
Windows AMD Vulkan Validation.
#101
pollend
closed
1 month ago
2
viewport and clipping rectangle
#100
pollend
closed
3 weeks ago
8
The constant buffer displays an error problem
#99
mapmapbear
closed
1 month ago
5
RenderDoc Vulkan
#98
pollend
closed
1 month ago
10
Replace push constants with inline uniform block
#97
dzhdanNV
opened
1 month ago
0
bugfix: add missing vk location for input attribute
#96
pollend
closed
1 month ago
3
Question: spirv binding offsets
#95
pollend
closed
2 months ago
2
creat pipelineState error using in Agility SDK
#94
mapmapbear
closed
2 months ago
4
Expose "Bindless Resources" support in DeviceDesc
#93
vertver
closed
2 months ago
1
Push Descriptors
#92
vertver
closed
2 months ago
1
Null/Dummy backend implementation
#91
vertver
closed
2 months ago
1
Add "sampler feedback" support
#90
dzhdanNV
opened
2 months ago
0
feat: apple support
#89
pollend
opened
2 months ago
4
Metal Support
#88
pollend
opened
3 months ago
11
Opacity micro map extension
#87
dzhdanNV
opened
3 months ago
0
`DirectStorage` support
#86
dzhdanNV
opened
3 months ago
0
Fixed static library build
#85
vertver
closed
3 months ago
1
Getting 0x887a0005 (device lost???) error, when trying to create descriptor pool
#84
MineStorm999
closed
3 months ago
7
Simplify / improve resource creation and memory pools managements by using AMD Memory Allocator
#83
dzhdanNV
closed
3 months ago
1
ci: fix for Ubuntu pipeline
#82
djbelyak
closed
3 months ago
1
[DISCUSSION] Make memory allocation less tied to buffers / textures creation
#81
dzhdanNV
closed
4 months ago
7
Added beta extension definition for apple
#80
djbelyak
closed
4 months ago
1
[RFE] Add support for multi-view
#79
dzhdanNV
closed
4 months ago
1
Video decoding (encoding?) support
#78
dzhdanNV
opened
4 months ago
0
Small fixes to NRI Wrapper, Add external descriptor heap to D3D12 wrapper
#77
01Pollux
closed
4 months ago
3
Updated hashbang and permissions for shell scripts
#76
djbelyak
closed
4 months ago
1
Fixed resource allocation and memory binding for device wrapper
#75
01Pollux
closed
5 months ago
1
Fix incorrect check when converting D3D12 buffer desc to NRI buffer desc
#74
01Pollux
closed
5 months ago
1
Render pass support for mobile devices
#73
dzhdanNV
opened
5 months ago
1
Add support for queue priority
#72
dzhdanNV
closed
3 months ago
1
`DirectSR` support
#71
dzhdanNV
opened
5 months ago
0
`drawID` emulation
#70
dzhdanNV
opened
6 months ago
0
Expose `AreEnhancedBarriersSupported` in device's desc
#69
01Pollux
closed
6 months ago
2
[RFE] Add ability to disable NVAPI and AMD AGS
#68
dzhdanNV
closed
6 months ago
1
Backend fixes (D3D12 and Vulkan)
#67
vertver
closed
6 months ago
1
Draw indirect count buffer
#66
vertver
closed
7 months ago
1
[RFE] Draw Indirect Count
#65
vertver
closed
6 months ago
2
Draw parameters emulation
#64
vertver
closed
7 months ago
1
[BUG] PSL tier is needed instead of `isProgrammableSampleLocationsSupported`
#63
dzhdanNV
closed
6 months ago
2
clang-cl compile error
#62
ksgfk
closed
6 months ago
6
[RFE] Instancing problem in GPU-driven rendering
#61
vertver
closed
6 months ago
62
bugfix: fix vulkan validation error VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT /VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT
#60
pollend
closed
7 months ago
3
overlapping incompatibility with VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT | VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
#59
pollend
closed
7 months ago
0
bugfix: tweak surface caps for maxImageExtents when its 0
#58
pollend
closed
7 months ago
1
Allow disabling bound checks via `VK_EXT_robustness2`
#57
dzhdanNV
opened
7 months ago
1
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