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Hi,
Very impressive coding!
Any tips on using Textured quads?
I've compiled mld62 also, but that doesn't run at all for me, but I see you use textures there :)
gwald updated
8 years ago
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Render quads in map preview
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The quads should be dumped like the player sees them at playing (not like the map editor shows them).
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Hello again, really love this mod! I would like to request a couple of features that would make this the *Ultimate Water FX ModTM*. They are both features from the now Quilt-only mod "Effective". Effe…
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in QUADS 1.1.x `quads-cli --host $HOST` returned the current cloud something was in:
```
(root@quads11) - (12:41) - (~)
# quads --host d16-h01-000-r650.rdu2.example.com
cloud37
```
In QUADS …
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Excuse me, how to visualize the simulation in the simulation environment?
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Hi,
I'm working on a javascript library to bind StellarSolver, and I've a problem with the internal solver.
I tried to solve a fits (tested successfully with the StellarSolverTester) but it failed…
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### Issue description
When using GL version other then 1.1 and rlBegin is called with mode which differs from previous one, it sets textuteID to RLGL.State.defaultTextureId. It is a problem becau…
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### Bug Description
Neoforge QuadTransformers.transform does not seem to rotate sodium extra quad data such as ModelQuadFacing .
This results in quads from custom models to being culled away by back…
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Still unable to file Issues and/or Pull requests for NoDriver
The non-random pauses on both of these functions get flagged on several websites as bot activity.
These fixes to prevent these from b…