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The current flux painting approach involves a high degree of randomness. Tools like LoRA, ControlNet, and image-to-image generation are all aimed at providing users with more control to mitigate this …
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Hi, I recently experienced unexpected behavior of `{gt}` regarding operations that are based on random number generation. When I added a `gt` to an `Rmd`, I noticed a slight change of results of a mac…
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I have interface with two implementations, note that it's not sealed. When I am trying to generate instance by specifying the abstract type, I get error, as instancio cannot pick easily implement…
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# Procedural Map Generation System in UE5.4 (Similar to *Slay the Spire*)
**Description**
Implement a procedurally generated map system in Unreal Engine 5.4 using C++. The map should resemble th…
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**Steps to reproduce:**
1. Initialize ESP32S3 Pico HSM using pico-hsm-tool.py.
2. Reinitialize the HSM using the default SO-PIN with `scsh3` and set up a "standard" layout with 4 Key Domains and a sin…
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The Random Number Generation (RNG) is a bit messy in ScopeSim. See for example #295 and #97.
The idea behind this issue is to collect what we need from the RNG.
I'll go first.
* The default s…
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This issue aims to model simulation agent parameters using a DNA and genes-inspired approach. By structuring agent parameters, such as “learning rate,” as genes within a genome, we can encode, decode,…
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When generating SQL code in Quick SQL, the tool currently produces table creation statements in a the order it appears in the QuickSQL side order. This approach often results in dependency issues wher…
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### Problem
Transaction signatures use "nonce" / "k" during their construction. The nonce should never be equal between two different messages. Reusing them would allow attacker to recover private …
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The current function to generate a new NR number uses a random number that excludes existing NR numbers in PostgreSQL but no longer checks Oracle. Consequently, duplications may occur in Oracle.
We n…