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### Describe the project you are working on
I am trying to write a voxel game with procedural generation
However I wanted to support block texture variants in my game.
### Describe the problem…
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In a world where nearly every other piece of scrap has a range of possible values, it's weird for all bodies to have the exact same default value of 5 (though I like the aesthetic of retrieving bodies…
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Only supported for expressions without predicates.
When users try to use randomize, itext and a choice filter (predicate), they get
Error: `Cannot read properties of undefined (reading 'length'…
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Would be cool if we could configure a single link/QR to resolve randomly amongst a set of user-defined URLs. Or even step an individual user through multiple defined URLs for first and subsequent scan…
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### Location
https://doc.rust-lang.org/nightly/unstable-book/compiler-flags.html
### Summary
I expected to find a page for `-Z randomize-layout`, as described in https://github.com/rust-lang/rust/i…
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Summarizing the discussion from discord. I plan on implementing this eventually, **but not anytime soon**
The goal of the way rando handles boko base is to preserve the stealth mission nature of bo…
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From the demo it is not clear if this model could be used to generate smaller components also - think a quiz, a poll, a video player, etc - where it would be able to randomize multiple UIs if requeste…
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![afbeelding](https://github.com/user-attachments/assets/3ba96641-dffd-4369-9cdb-8bb9c9acf8be)
sliders to set volume / delay / panning for 8 (or even 16?) steps.
ability to set looppoint (8 steps…
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Instead of forcing the result based on a roll, replace the oracle results with dropdowns that can be selected from, and have the randomize buttons just randomize which item is _selected_. We should do…
zkat updated
15 hours ago
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Hello,
KSampler Efficient randomize function isnt applied automatically, is this the standard behavior?
If I don't press the randomize button myself, the seed will remain the same each generation.
…