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```
│ │ │ │└─│─┬──┘
│ └─│─┬│──┘ └─
└───┬────┘ ││
│ │└─
│ │
│ └─
│
└─
```
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In `rand` I can do:
```rust
rng.gen_range(-0.02..=0.02)
```
Right now in `turborand` I'm doing:
```rust
(rng.isize(-2..2) / 100) as f32
```
Is this the expected way to do this, or is t…
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[crash-2024-08-04_03.21.07-client.txt](https://github.com/user-attachments/files/16486694/crash-2024-08-04_03.21.07-client.txt)
a way around it is to melee with a weapon that doesnt add range or just…
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**Describe the bug**
When I train with long-ranged mode to gain both ranged and defense exp at the same time, I get 2 exp in each skill per damage done. But, the remaining kill count assumes 4 exp pe…
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Would be nice to at least have the NWN-style ability to tell companions to be mostly defensive, mostly aggressive, mostly ranged, etc. Maybe also add a toggle to disable companion AI altogether.
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I will make them little ghosts with different proportions and wobbly animations :3
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Must be shield (or HA?)
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how do i ranged a monster whit out moving. thx to reply