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### Description
I've tried to run the 3d camera examples from the RayLib package, but it seems that the `rcamera.h` header is missing from the package's include path. I've managed to find it in the R…
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Getting the following linker error when building with cmake:
(pruned for readability)
```
...
wasm-ld: error: _deps/raylib-build/raylib/libraylib.a(rcore.c.o): undefined symbol: glfwGetTime
wasm-…
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So, when i try to run the application, a console window open, and, after about 1 second of loading, this show up:
![image](https://github.com/SebLague/Chess-Challenge/assets/93801931/77878799-7f43-…
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Would be nice, if we have an option to compile the game only for graphical interface(with raylib), only for terminal text(without raylib) and for both.
With that, we could run the game like: `./gam…
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When playing a release version, opening the game causes a terminal window to also open with some raylib boot and diagnostic info. This should not happen.
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Instead of generating a proper targets file for cmake raylib tries to run its own thing. This of course doesn't work correctly with vcpkg so that the target raylib export is not properly setup for all…
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In RayLib all functions starts with `rl`. And in `lists.h` there are some functions that has the same name. Would be possible to rename them to something different?
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Tried raylib pkg to install but get following errors.
```shell
$> onyx package add raylib
$> ←[32mAdded ←[39m'raylib' version 0.0.7
$> ←[0m
$> onyx package sync
$> ←[32mFetch …
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This is just an idea, borrowed from [Raylib-CPP](https://github.com/RobLoach/raylib-cpp), to turn some Raylib structs into classes.
I don't think all of them should be. `Vector2`, `Vector3`, and `R…
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This is the output:
```
zig build-lib raylib Debug native: error: error(compilation): clang failed with stderr: In file included from /Users/mark/code/zig-odin-raylib-template/raylib/src/rglfw.c:1…