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previously reported for re-check
in URP / PBR template if refraction model is set to “Legacy” it breaks alpha transparency
no error generated in shader or console
![image](https://user-image…
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Refraction code can cause issues, particularly where refractive spheres are positioned overlapping with other objects
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I shall add more information when I get a chance. A comparison to an identical scene in Blender could be useful.
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When observing through the atmosphere, the apparent position of an object is biased because of differential color refraction.
The bias is a function of the color of the observed target (which is gene…
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### Steps To Reproduce
Steps to reproduce the behavior:
Wanted to rebuild switch (nixpkgs unstable)
### Build log
```
error: builder for '/nix/store/6v74dnyyxd0cwgpbgz8c0pz6rw42ak4c-blender…
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Function request: When transmitting through refraction at the end, if the transmission exceeds the boundary, it should be rejected instead of being directed after transmission
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## Problem
If the `ctx` used in `DialContext` is cancelled AFTER the function returns, the returned `water.Conn` will be closed.
See https://github.com/hwh33/water-context-bug for an example.
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### Describe the bug 💬
RoughRefractionFeature.cs appears to be broken in build for Unity 6 URP.
### Steps to reproduce 🔢
1. Reference the RoughRefreaction render feature in a URP pipeline ass…
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### Description
Sorry for bad english, hope you will understand, the issue is that first rare relic of TA is for refraction (how many damage did refraction block) have no progress no matter how much …