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Thoughts on the topic:
* https://bocoup.com/blog/smoothly-animate-thousands-of-points-with-html5-canvas-and-d3
See especially the part where 10,000+ points need to be animated ... for which a post…
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I can't get the text demo in regl/example/text.js to work properly under multi-regl, which is the crux of another demo I'm working on based on this technique. The coordinates of the copied framebuffer…
ghost updated
7 years ago
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http://regl.party/examples/ the elements example is broken
my browser tells me, something wrong with lineWidth. Since i look into the docs, i know how to fix it.
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## The dependency [regl](https://github.com/regl-project/regl) was updated from `1.3.10` to `1.3.11`.
🚨 [View failing branch](https://github.com/Dallinger/Griduniverse/compare/master...Dallinger:gre…
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Steps to reproduce:
1) Add REGL from CDN: https://cdn.jsdelivr.net/npm/regl@1.3.11/dist/regl.js
2) Create some code with context parameters in regl.texture() scope
```
const regl = createREGL();
…
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I cannot build the module because the third compilation step fails due to errors in files:
Found 141 errors in 14 files.
Errors Files
1 node_modules/apache-arrow/util/buffer.d.ts:8
…
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```
Error: (regl) invalid buffer data
at Function.raise (regl.js:47)
at initBufferFromData (regl.js:1564)
at Object.createStream (regl.js:1506)
at batch (eval at compile (regl.js:…
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I may be missing some information here but i'm looking for a best pattern to define commands.
I would like to define regl draw commands as stand alone modules and import them as needed like:
```…
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Compile regl subprogram to direct calls to webgl API, that would let to get rid of regl dep, although increase code size
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They're available. Need to figure out the details. https://github.com/regl-project/regl/blob/master/API.md#vertex-array-objects