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Hello, let's stop using TCP for gameplay and stop proxying all the inputs between the two players.
This requires at least 2 bits of work. Read about the first one here: https://en.wikipedia.org/wik…
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#### Description
On T2 / multi-asic chassis, it can be seen when coming out of reboot, that sometimes eventd fails to start, leading to a degraded system according to systemd. The reason for th…
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- Depends on QUIC support in node.js
- https://github.com/nodejs/node/pull/38233
- https://github.com/nodejs/node/pull/47289
- https://github.com/nodejs/node/pull/44325
- https://github.com/n…
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ENet is a popular reliable UDP networking library. Full protocol source code: https://github.com/lsalzman/enet
ENet is susceptible to a few issues, especially with spoofing attacks, which OVH could…
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In Vsomeip 3.3.8 version,
Still after reboot, the issue (Cannot find free client port after link reboot detection) occurs
#428
I refer to #428 comments.
I confirmed that the issue has been …
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From [MDM web docs](https://developer.mozilla.org/en-US/docs/Web/API/WebTransport_API):
> The WebTransport API provides a modern update to WebSockets, transmitting data between client and server usin…
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WebRTC has reliable streams, both TCP and SCTP/UDP. Currently `go-natty` only exposes a UDP
Does `natty` expose these? `go-natty` only exposes UDP. (i can see about adding TCP/SCTP to `go-natty` if …
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In Unity, most data syncing occurs unreliably, but sometimes there is a need to send reliable data to the same client within the same room.
I think it's better to add options with the `send()` method…
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CCSDS documents:
- [[BLUE BOOK] CCSDS FILE DELIVERY PROTOCOL (CFDP)](https://public.ccsds.org/Pubs/727x0b5e1.pdf)
- [[GREEN BOOK] PART 1: INTRODUCTION AND OVERVIEW](https://public.ccsds.org/Pubs/720…
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## Introduction
When supporting networking in an application, we normally have the choice between TCP and UDP connections.
TCP is more reliable, but slower, and has some [algorithms](https://en.wiki…