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The upcoming Godot 4.0 version will require a rewrite in code because of the changes in GDScript. This internally will force RetroHub to update to a major version, but the changes go deeper, as new th…
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Config section is for handling custom config themes and structure from themes, but these have to be implemented in RetroHub first: https://github.com/retrohub-org/retrohub/issues/16
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Hi. I'm developing an emulator frontend app, and would like to integrate desmume as a default emulator. The app is open-source, non-commercial, and the source code is under MIT license (https://github…
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Right now, any changes done to RetroHub API must be replicated manually for the theme helper.
This should, if possible, be automated. Some files are exactly the same, such as everything inside `cla…
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RetroHub allows for themes to have menu settings. This should be used to allow changing the current ES theme, as well as settings like transition style, view mode, etc...
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RetroHub is starting to take shape, so now licensing issues should be tackled.
While originally I intended to make this MIT, the usage of FFMPEG and x264 will likely force this project to be GPL3. …
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Right now RetroHub is locked at 1024x600 resolution, preventing other aspect rations from working, such as 16:9, 16:10, 21:9, 4:3, etc...
Since RetroHub is likely to run on more than just computer …
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RetroHub doesn't save play info for games without metadata.
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RetroHub is still picking up joystick input when the app is out of focus. This is problematic as it can change settings in the background and mess things up without the user noticing. Input should onl…
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Today the CI started failing for macOS systems. I need to obtain a MacOS SDK from a macOS instance, and then pass it to an Ubuntu instance for cross-compilling libraries.
For that I used cache: I f…