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Add stack traces to the emulator.
We can do this by just keeping track of the PC values when issuing calls. but it would be nicer if this somehow included debug information.
RGBDS usually outp…
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## Description
Using emulicious we can debug a game boy rom and see all subfolder and files from debug information. In radare2 we currently can only see debugs infos in a single file in r2.
If y…
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newer commits in pret/pokecrystal add support newer RGBDS.
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How could we better ask for help in maintaining (and developing new features) for RGBDS?
Some ideas:
- Add a "Roadmap" page on rgbds-www, linking some epics and having some kind of plans of the …
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Taking a look to the source code it looks like it supports a graphic editor [js/gfx-editor.js](../tree/master/js/gfx-editor.js) for files with unknown extensions but it's not working for me.
Also I s…
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```
$ rgblink -o tetris.gb main.o
error: Unable to place "MENU_IN_GAME" (ROM0 section) at address $1bce: section overlaps with "Main"
```
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$ make
rgbasm -o wram.o wram.asm
FATAL: wram.asm(224):
Constant mustn't be negative: -20
make: *** [Makefile:52: wram.o] Error 1
Cyniv updated
1 month ago
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### Have you read the Contributing Guidelines on issues?
- [X] I have read the [Contributing Guidelines on issues](https://github.com/facebook/docusaurus/blob/main/CONTRIBUTING.md#issues).
### Prere…
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See https://code.visualstudio.com/api/extension-guides/web-extensions
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Compilation fails on `rgbasm -h -L -o build/bank_000.o code/bank_000.s` with:
```
error: code/bank_000.s(1914) -> data/gfxAndLayouts.s(10):
Assertion failed
error: code/bank_000.s(1914) -> d…