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In a dream world chapter 4 ...
I think would be good to have a ship/defence builder, so user can set "what does he want" and the game settles down the values / price.
Example: I want something l…
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The Flak truck, Rocket soldier, Destroyer, Missile submarine, and Longbow are all capable of shooting between their AA & AG weapons without any delay. Aesthetically speaking it would look much better…
ghost updated
6 years ago
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### DB Selector
Both
### Baseline
_No response_
### Hypothetical
Yes
### Name
DARPA MAD-FIRES
### Length (m)
?
### Width/Span (m)
?
### Diameter (m)
?
### Weight (kg)
?
### Range (nm)…
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You have set up a way of having hooks to do sophisticated fleet policy management, which is excellent.
I think it would become more convenient to program the fleet if there was also, added in, some p…
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### Problem Description
Currently weapons fire completely ignores allied ships (except for the blast of a non-safe AoE weapon like heavy rockets when they get to their target or hit an asteroid).
…
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I did some research today and found a turret that is good against missiles but rather weak against ships: http://steamcommunity.com/sharedfiles/filedetails/?id=294617824
I'd suggest tewaking this mod…
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The Heavy EMP Nuke is currently unusable as it suffers from multiple factors. One issue is it being a Missile Type - literally the most useless weapon type in the game, due to bullet collisions to mul…
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i'd imagine you'd first try to send everything away, then spend remaining resources
check how long until the attacking fleet will land on your planet.
if attacking fleet is less than…
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Here's a listing of a couple ideas for star travel engines.
System Engines: Note that the speeds I put down are just for relative
comparison--do whatever you need to when putting them into your…
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"you fly them [bombers] like a shitty corvette or a shitty fighter" -- supreme leader bobbens on 13 Jan 2022
Bombers appears to be noone's favourite class of ships. And this is more than understand…