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When creating an RPG-style game, it is often useful to have two BGs with the same scrolling parameters. It would be nice to be able to set two backgrounds in Tiled and then get the map engine to work …
mbh21 updated
10 months ago
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**Describe the bug**
Some of the type definitions seems to be faulty or incomplete.
**To Reproduce**
Steps to reproduce the behaviour:
1. Bootstrap a new typescript project with the defaults (`n…
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Reported by: **[Pegasus-RPG](https://github.com/Pegasus-RPG)**
Date: 2015-11-28T17:12:23Z
Status: Triaged
Importance: Medium
Launchpad Issue: [lp1520798](https://bugs.launchpad.net/bugs/1520798)
Tags:…
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There are some example views with the module and a recipe book somewhere.
pair programming required.
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Replay on Android for captures of apps that use the VK_GOOGLE_display_timing extensions will sometimes fail with error VK_ERROR_OUT_OF_DATE_KHR.
This issue can be reproduced with the Action RPG sam…
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I don't want the engine to be restrictive like Unreal Engine 4, whereby if you're not making an FPS you're out of luck. I want to keep the engine as open-ended as possible, but since it's a MUD engine…
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Will/Can you made import plugin for Godot ?
Godot if you didn't know is Open Source 2D and 3D game engine: https://godotengine.org
I'm working on Rakugo a tools kit for crating Visual Novels, Point …
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Title says it all - and I definitely don't see a start script in package.json.
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The lack of any mention of this being a re-implementation in the README further compounds this issue.
Suggestion:
Change the description from "Q-Gears is an RPG engine for games like Squaresoft's Fi…