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@cmr has expressed concerns on #rust-gamedev that the API is confusing, especially in regards to transformations. He suggested an API closer to that of [GLM](http://glm.g-truc.net). Of course that wou…
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Hello guys & girls,
2 years ago I've started a rust game, which is a clone of the good old SuperMorph for SNES.
My goal was a 2D Game for Windows and Android, but mainly trying to build a Multi-Pl…
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Hello~*
Is it possible to make VR applications compatible with all devices using Rust? Are we approaching the era of wearable VR PCs? Rust is a great programming language. It seems to perform excep…
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Newsletter is amazing so far in the way it gathers the updates in Rust world monthly. I just had an idea of maybe running the topics down through a video series too to discuss the updates and publish …
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After discussion on the rust gamedev discord, it sounds like WGSL is the best user-facing shader language to use.
I think we should use [naga](https://github.com/gfx-rs/naga) as middleware to conve…
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Currently, in terms of GitHub groups for rust gamedev crates, there's:
* [rustgd](https://github.com/rustgd)
* [rust-console](https://github.com/rust-console)
* [gfx-rs](https://github.com/gfx-rs)
…
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### Description
SIMD instructions may have arguments which need to be constant at compile time usually indicated by the naming scheme (e.g `imm8`). An example would be [`_mm_blend_ps`](https://softwa…
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I've tried the Discord server, from the web version of Discord, but get "Messages failed to load". Is that defunct, or broken, or what?
Does the WG have a live forum anywhere? Twitter and Discord are…
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The only hashtag-feed I’m interested in following on mastodon right now is #rustlang+#gamedev
I.e. any post containing *both* those tags. This type of narrow search is very useful for low-touch use…
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Rusty Jam is a pretty big thing in the rust gamedev community, so I think that it deserves a place on arewegameyet. The question is where? It doesn't seems to fit in resources...
ghost updated
3 years ago