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Will you plan include any way to render scale independent vector graphics from Flash like it does with Scaleform?
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I understand the push to remove scaleform and transition to the new panorama ui, however with issue reports still open and unsolved (the most troubling in my case being #1701) directly related to pano…
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Radar images were different in Scaleform time, but they're also innacurate to map updates. Therefore, they should be toggle-able.
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This is mainly due to a fact that SetCustomGameForceHero seems to work in the scaleform hero selection stage, forcing heroes for all present players and skipping the stage.
If a player skips hero s…
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in the new panorama ui when playing at 800X600 resolution the MVP numbers on the scoreboard appear too small and unreadable. In the older ui this problem was not threre. I'm attaching screenshots of b…
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Hello , i have an application built on scaleform.
I would like to load an external file at runtime to edit some functions without
touch any original .swf files.
Do you think this lib is what i'm…
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Hi,
There's a bug with the mod in 1.10.0.4:
```
2020-10-09 14:48:09.687: ERROR: [EXCEPTION] (scripts/common/Event.py, 46):
Traceback (most recent call last):
File "scripts/common/Event.py", lin…
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[Marketplace](http://marketplace.xbox.com/en-US/Product/Naughty-Bear-Panic-in-Paradise/66acd000-77fe-1000-9115-d8025841127d)
Tested on https://github.com/benvanik/xenia/commit/76b577148d40b3ac5ec40…
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Feature Request
So far, OpenFL CLI tools allows one to easily build a complete Flash-like solution in Haxe. However, ScaleForm has been allowing game developers to create UIs using Flash and AS3 in…
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It would be great to be able to get better, more comprehensive, controller event information into SkyUI. At the moment, the UI mostly gets only up/down/right/left events, that's mapped to either thumb…