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### Describe the project you are working on
I'm the core developer of [EgoVenture](https://egoventure.deep-entertainment.de/), a first person adventure game framework and a contributor to [Escoria](h…
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# Use Case
Working with animations that need lots of events can quickly become quite heavy. You have to search through the animation's events and compare their strings to subscribe to them, which r…
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小时候一个劲地教你做好人,长大了一个劲地教你做坏人 —— 这就是【中国式教育】
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- 科学上网 [**快速入门**](https://xtls.github.io/document/) | [**Project X*…
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stelpjo:
- ~~Non-repeating scripts without using flags~~ - done, hold down X when placing a script box to make it run only once
- ~~Fix cutscene bars appearing on one-time scripts with say or reply~…
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# Title: Decentraland Conference Center
A Conference Center in the [Decentraland.org](https://decentraland.org) Virtual World.
## Description
A conference center in a natural, semi-forested setti…
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# Use Case
[Transitions](https://kybernetik.com.au/animancer/docs/manual/transitions/) are a very simple way to manage animation references alongside various details about how to play them (fade du…
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Edit: **the [Change Log](https://kybernetik.com.au/animancer/docs/changes/animancer-v8-0/) is now up with much more detail than this page.**
> This is a summary of my current progress and plans. Th…
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When I try to use the transition preview feature with ClipTransitionSequences, it only plays the first clip.
Am I doing something wrong?
For context, I am working on a souls-like game. I have a…
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Add more options to customise the player. After generating the sprite for these, the animations and the scriptable objects should also be generated automatically because of the previous development.
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