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2024-11-09 22:58:38.335 8704-8853 BufferQueueProducer com.jiafu.sphericaldetection E [SurfaceTexture-0-8704-17](id:22000000005b,api:2,p:8704,c:8704) connect: already connected (cur=2 re…
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### Description
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Recipe 'sdl_mixer/2.0.4' seems broken.
It is possible that this recipe is not Conan 2.0 ready
If the recipe comes fro…
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When attempting to compile, the following log appears:
`gcc -c main.cpp`
`In file included from main.h:1,`
` from main.cpp:1:`
`DxLib.h:4:10: fatal error: SDL/SDL.h: No such file…
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I'm currently on Ubuntu 24.04 LTS and have an application that is causing an assert due to an incorrect work area.
I am on 2.30.0 (I think this is the default on the OS?)
I tried to look through…
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Hi there,
I have noticed that this simple program fails on Wayland (no problem on the legacy X11 graphics server):
```
#include …
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Hello,
In the rlvm fork I use for linux arm64, there are a few commits that could be ported to SuperEngine. These commits add support for SDL-only building, dropping reliance on gtk+ and some other…
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SDL_video.h contains a number of strings for use with SDL_GetWindowProperties, e.g. SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER and SDL_PROP_WINDOW_COCOA_WINDOW_POINTER. It would be great if these could be …
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Please, add possibility to choose what gamepad to use.
I have two gamepads, they are both sdl compatible, but emulator using wrong one.
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Right now the Audio API provides SDL_GetAudioStreamGain() and SDL_SetAudioStreamGain() that modify the gain of an audio stream.
It would be useful to implement SDL_SetAudioStreamGainChannelMap(), S…
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When I try to run `zig build sdl-ontop` or `zig build sdl-standalone`, I see the following error:
```
❯ zig build sdl-standalone
sdl-standalone
└─ run sdl-standalone
└─ compile-sdl-standalon…