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correct me if im wrong on this, but its possible that cutechess parses upperbound and lowerbound scores as the engines actual score.
ex. `info depth 34 seldepth 49 multipv 1 score cp 26 lowerbound`
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I noticed that I forgot to report a very serious bug for cutechess-cli from 2 years ago
and I don't know, if it is already fixed. At least I found no hint for it in 'issues'.
(Well, I have indicatio…
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While working on #1095, I noticed that the test of the PR #1211, which answers `unknown` on `next`, will answer `unsat` with FunSAT but still answer `unknown` with SatML. I thought that #1095 will sol…
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It really hurts for us to not make any release for goddamn four years.
But I don't like current Android port quality. It's the only serious blocker at this moment.
We can release without Android…
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Doing 4 level deep analysis of all moves takes 100 seconds on my machine - see https://github.com/ugly-one/chess/blob/e4bf94c91c30b79eb7d8a2e885a8847f826a987e/Chess.Tests/PerformanceTests.cs#L21
Pe…
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### Bug description
Version 3.20.0 updates the `engines` value in `package.json` from requiring (the still in LTS) node 18, to requiring the (not yet in LTS) node 22.
from the Node releases page:
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Mod introduces a horrific amount of input lag. Playing via Vulkan completely eliminates it. How do I stop this crap?
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First reported downstream in https://github.com/kiwix/kiwix-js-windows/issues/475, the graphical landing page of recent ZIMs does not scroll when loaded with jQuery mode. This issue is serious because…
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Quit making false claims against engineering you silly clown. You aint an Engineer, never were and will never come close. Quit using the amazing word "Engineering" in your garbage content. There is n…
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lights after bouncing off the surfaces are slow (specially on weapons and after turning off the flashlight, or any detailed reflection). It takes a lot of time to update the reflections.
If you stay …