-
```
Currently the shader translator only supports GLSL version 130, 150, 410 and
420. Update it to support as many GLSL versions as possible so that the GL
renderer can support ES3 on the lowest po…
-
```
Currently the shader translator only supports GLSL version 130, 150, 410 and
420. Update it to support as many GLSL versions as possible so that the GL
renderer can support ES3 on the lowest po…
-
Hello I am Adarsh,
I am pretty much new to this tool but I humbly request to bare with me if I am wrong and consider my request.
I tried converting a cgl file to directx backend file and ther…
-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
-
```
It looks like we should pre-process GL_FRAGMENT_PRECISION_HIGH in ES3 shader
translator. Otherwise a shader ported from ES2 using
GL_FRAGMENT_PRECISION_HIGH may end up falling back to mediump, …
-
```
It looks like we should pre-process GL_FRAGMENT_PRECISION_HIGH in ES3 shader
translator. Otherwise a shader ported from ES2 using
GL_FRAGMENT_PRECISION_HIGH may end up falling back to mediump, …
-
Hi! This plugin is awesome but its usefulness is limited by the file extension requirement. For example, I cannot use it with the [shader-school](https://github.com/stackgl/shader-school) exercises be…
dy-dx updated
7 years ago
-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…