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I have an issue with slabs, On 1.12 relase it's not possible to add slabs as boosters nor jump blocks, If I could get a list of working block names it would be very helpful
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Could you add support to allow for two different slab types to be placed within the same block region?
e.g. normally you can only place two of the same slab in a 1x1 block area, I would like to reque…
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## General Info
- [ ] I am running a modpack
- [x] I can reproduce this issue consistently
- [x] In single player
- [ ] In multiplayer (presumably, considering it's an integrat…
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It would be nice if I can create a slab that is only visible when the user is using low walls. Right now secret passageways are very easy to spot.
My idea is that a mapmaker could set a "low wall s…
yani updated
3 months ago
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https://dev.azure.com/dnceng/public/_build/results?buildId=756151&view=ms.vss-test-web.build-test-results-tab&runId=23472678&paneView=debug&resultId=121832
```
System.AggregateException : Exceptio…
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I know there has been a lot of back and forth about this issue, but where things ended up are fairly unclear. I'm trying to use bar with two TTF fonts "Roboto Slab" and "FontAwesome", both are instal…
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Could a stylistic set for a lower case slab L be added to the font?
I created a mockup for it in Glyphs, I think it looks quite nice:
![image](https://github.com/MonoLisaFont/feedback/assets/28615…
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`transparent` property is not reliable for blocks of version 1.16.2 and before. I have created a script to check which blocks are not transparent in the last version but transparent before 1.16.2 whic…
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I expected this would place a floating slab in the block above/below the one I am looking at, kind of like what you can do with other blocks, but instead it just disables it entirely.
![a screensho…
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**Describe the bug**
Hi! My current project relies very heavily on copycat blocks, especially slabs, bytes, layers and panels - they allow me to make one block thick walls that have different texture…