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**UE Version: 5.3
Plugin Version: V2.7.1**
After triggering the OnFail event and then calling Connect again, the editor crashed directly during the first reconnection. The log is as follows:
![…
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If I do not specify `lifecycle` for `Scarlet.Configuration`, `SocketIoClient` is not connecting.
My dagger module which creates Scarlet
```
@Module
class MykModule {
@Singleton
@Prov…
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Whenever i turn off/on my internet, it creates two more new connections.
Let's say i opened a connection like this
```
Scarlet( protocol = SocketIoClient({ "http://tinder.io/" }),
…
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Hello, i have problems with implementation this library with Arduino uno + Ethernet Card ENC28J60, this library use a UIPEthernet.h, but this not have a some example to use. I have the library Etherca…
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I am trying to run the source code, but I am getting compile error in SocketService.swift class.
1.current:
private let socket = SocketIOClient(socketURL: URL(string: Constants.UrlConstants.bas…
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**Describe the bug**
I expect latest [socket.io-client-java](https://github.com/socketio/socket.io-client-java) 2.1.0 can interop with 'io.socket:socket.io-server:4.0.1', but can't
Android 10 emul…
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Hello There,
i have a socket.io server running, and its working fine with esp8266 using another library.
using your library i'm not able to connect to our socket.io server for ESP8266 AND ESP32…
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when i run in the editor port it's ok;but when i package it in windows , the socket is invalid ,how to solve it? i use ue5.0.3 and plugin v-2.4.0-ue5.0, i put the plugin in Engine root
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Hello, I'm using the DSSLite plugin, I didn't have any problems in 4.27, but I passed 5.0.3 and I call the socketIOClient with the blueprint library, it is deleted when I turn the engine off and on.
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### Describe the bug
I write a function to create a new instance and register events:
![image](https://user-images.githubusercontent.com/56246586/192962034-0df6bdf6-b45d-4d20-9207-0c9f0f8fa44b.png)
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